<!DOCTYPE html><
html
><
head
>
<
meta
charset
=
"utf-8"
/>
<
title
>canvas绘图</
title
>
<
script
>
window.onload = function()
{
drawCanvas1();
drawCanvas2();
} function drawCanvas1()
{
var canvas=document.getElementById("myCanvas1");
var context=canvas.getContext("2d");
context.beginPath();
context.moveTo(20,20);
context.quadraticCurveTo(30,100,200,90);
context.stroke(); //标注坐标点
//context.textAlign = "center";
context.fillStyle = "red";
context.fillText("开始点(20,20)",20,20);
context.fillText("控制点(30,100)",30,100);
context.fillText("结束点(200,90)",200,90);
//红色辅助线
context.strokeStyle = "red";
context.beginPath();
context.moveTo(20,20);
context.lineTo(30,100);
context.lineTo(200,90);
context.stroke();
} function drawCanvas2()
{
var canvas = document.getElementById("myCanvas2");
var context = canvas.getContext("2d");
context.beginPath();
context.moveTo(20,20);
context.bezierCurveTo(20,100,200,300,200,20);
context.stroke(); //标注坐标点
//context.textAlign = "center";
context.fillStyle = "red";
context.fillText("开始点(20,20)",20,20);
context.fillText("控制点1(20,100)",20,100);
context.fillText("控制点2(200,300)",200,300);
context.fillText("结束点(200,20)",200,20);
//红色辅助线
context.strokeStyle = "red";
context.beginPath();
context.moveTo(20,20);//起始点
context.lineTo(20,100);//控制点1
context.lineTo(200,300);//控制点2
context.lineTo(200,20);//结束点
context.stroke();
} </
script
></
head
><
body
>
<
canvas
id
=
"myCanvas1"
width
=
"400"
height
=
"400"
style
=
"border:#F00 solid 1px"
>
您的浏览器不支持canvas
</
canvas
>
<
canvas
id
=
"myCanvas2"
width
=
"400"
height
=
"400"
style
=
"border:#F00 solid 1px"
>
您的浏览器不支持canvas
</
canvas
>
<
br
/>
</
body
>
</
html
>