<!DOCTYPE html>
<html lang=
"en"
>
<head>
<meta charset=
"UTF-8"
>
<meta name=
"viewport"
content=
"width=device-width, initial-scale=1.0"
>
<title>Document</title>
</head>
<style>
body{
margin: 0;
padding: 0;
}
canvas{
background: #000;
}
</style>
<body>
<canvas id =
"snow"
>
</canvas>
<script>
var
canvas = document.getElementById(
'snow'
);
var
context = canvas.getContext(
'2d'
);
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
function
snow(){
context.save();
context.beginPath();
context.translate(100,100);
context.moveTo(-20,0);
context.lineTo(20,0);
context.strokeStyle =
'#fff'
;
context.lineWidth = 10;
context.lineCap =
'round'
;
context.stroke();
var
disX = Math.sin(30*Math.PI/180)*20;
var
disY = Math.sin(60*Math.PI/180)*20;
context.moveTo(-disX,disY);
context.lineTo(disX,-disY);
context.moveTo(-disX,-disY);
context.lineTo(disX,disY);
context.stroke();
context.restore();
}
function
Snow(x,y,scale,rotate,speedX,speedY,speedR){
this.x = x;
this.y = y;
this.scale = scale;
this.rotate = rotate;
this.speedX = speedX;
this.speedY = speedY;
this.speedR = speedR;
this.render =
function
(){
context.save();
context.beginPath();
context.translate(this.x,this.y);
context.scale(this.scale,this.scale);
context.rotate(this.rotate*Math.PI/180);
context.moveTo(-20,0);
context.lineTo(20,0);
context.strokeStyle =
'#fff'
;
context.lineWidth = 10;
context.lineCap =
'round'
;
context.stroke();
var
disX = Math.sin(30*Math.PI/180)*20;
var
disY = Math.sin(60*Math.PI/180)*20;
context.moveTo(-disX,disY);
context.lineTo(disX,-disY);
context.moveTo(-disX,-disY);
context.lineTo(disX,disY);
context.stroke();
context.restore();
}
}
var
snowArray = [];
function
init(){
var
len = 100;
for
(
var
i = 0;i<len;i++){
var
x = Math.random()*canvas.width;
var
scale = Math.random()+0.5;
var
rotate = Math.random()*60;
var
speedX = Math.random()+1
var
speedY = Math.random()+5;
var
speedR = Math.random()*4+2;
(
function
(x,y,scale,rotate,speedX,speedY,speedR){
setTimeout(
function
(){
var
snow =
new
Snow(x,0,scale,rotate,speedX,speedY,speedR);
snow.render();
snowArray.push(snow);
},Math.random()*8000);
})(x,0,scale,rotate,speedX,speedY,speedR);
}snowing();
}init();
function
snowing(){
setInterval(
function
(){
context.clearRect(0,0,canvas.width,canvas.height);
for
(
var
i = 0;i < snowArray.length;i++){
snowArray[i].x = (snowArray[i].x+snowArray[i].speedX)%canvas.width;
snowArray[i].y = (snowArray[i].y+snowArray[i].speedY)%canvas.height;
snowArray[i].rotate = (snowArray[i].rotate+snowArray[i].speedR)%60;
snowArray[i].render();
}
},30);
}
</script>
</body>
</html>